R4 Cards Now Illegal in the UK

*Sigh*

R4 (and similar) cards have now been declared illegal in the UK. Personally I think this is a significant injustice, as it further erodes individuals’ ability to use their purchased hardware for non-approved (but legal) uses, under the flag of preventing piracy.

Don’t get me wrong, I’m generally against piracy and have purchased all my DS games legally. But I do own and use an R4 card. There are two reasons for this: firstly I do play the occasional homebrew game; secondly I use it as a means to conveniently carry all my games with me without the need to keep swapping cartridges. If there was a legitimate way to achieve this then I wouldn’t have any need of this “piracy device”.

The most worrying part of the article is this quote:

“The mere fact that the device can be used for a non-infringing purpose is not a defence,” read the ruling by Justice Floyd.

By that argument we’d better all get rid of our cameras, CD writers, PVRs, video capture cards and any other technology that may be used for copyright violations as well as legal uses.

I use an iPod as a means to aggregate hundreds of CDs into one device: my R4 is a means to aggregate dozens of games into one cartridge. I could put illegally downloaded music onto my iPod just as easily as I could put illegally downloaded games onto my R4. Yet one device is seen as a successful stalwart of consumer electronics, whilst the other is a scurrilous device used by pirates and ne’er-do-wells. The main difference I can see is that Apple are a big, rich company whereas the defendants in this case were small independent suppliers.

Yet again it would seem that money talks – or at least buys expensive lawyers to do the talking for you.

World of Goo – pay what you want

Or more specifically pay whatever you think it’s worth – for this week at least. I’ve got the WiiWare version, and have to say that it is a great game – well worth the full asking price. If you don’t fancy spending that much though, and have a Windows PC, a Mac or even a Linux box, you can go to their website and download it for whatever price you think it’s worth, until the 19th October.

Despite already owning the Wii version, I might take this opportunity to buy myself a cheap copy for my Linux box – if only to thank them for actually taking the time to produce a Linux version. If you want to see what the game it like, here’s the video they’ve got on their website:

A few follow-ups

Just a quick follow up on some earlier posts:

• British sci-fi Primeval, which finished with a cliffhanger and was then cancelled, has been brought back from extinction. It may not be the best programme in the world, but there’s little enough home-grown sci-fi as it is, so beggars can’t be choosers.

• In an effort to revitalise the concept of an “album” in a world of individual track downloads, Apple launched their “iTunes LP” format, as I discussed previously. Despite being little more than a zip file with a load of HTML in it, it seems that Apple are using it as a hugely overpriced money making scheme which is only open to the major record labels with deep pockets. Indie labels need not apply (note: in fairness the update from Apple on that page indicates that they will be releasing free and open specs for iTunes LPs “soon” – but with no indication of when “soon” might be. Until the specs are out, I guess the $10,000 price tag still applies)

Edit, 30th November 2009: It looks like “soon” is “now” – I’m glad Apple decided to go down the open-specs route on this one, though I still prefer my idea of a “collection” rather than trying to prop up the outdated concept of “the album”

• Having thoroughly enjoyed Okami on the Wii, and been disappointed that there wouldn’t be a sequel, I was delighted to discover news of Okamiden (and here) on the DS :-D

EDIT: A late addition – it looks like Gnome Zeitgeist might be just the answer to my “honest serving men” question, if and when it reaches fruition. Definitely one to keep an eye on

The Legend Of Zelda: Phantom Hourglass

Yesterday’s post was just a precursor to this one, to explain why I’m so behind the times in writing about The Legend Of Zelda: Phantom Hourglass. The reason goes something like this…

  • Phantom Hourglass was released in October 2007, and my girlfriend bought me a copy for Christmas that year
  • I decided to play The Wind Waker first, in order to get the continuity right.
  • After playing The Wind Waker (and Twilight Princess before it), I felt all Zelda’d out, so I took a break to play Super Mario Galaxy.
  • Then I bought Okami, which I finished in July.
  • Finally, about a month ago, I got round to playing Phantom Hourglass (largely in preparation for Spirit Tracks later in the year)

So although the game has been sitting on my “to play” pile for 18 months, that’s why I’ve only just finished it.

The game is great – nicely pitched in difficulty, with a few ingenious puzzles that make great use of the touchscreen. Drawing boomerang paths or steamboat routes was very intuitive and there was some nice (if limited) use of the microphone. I would have preferred the shoulder buttons to act as toggles rather than requiring a press-and-hold to activate the selected tool: too many times in the heat of battle I found myself releasing the shoulder button prematurely and losing the boomerang path I’d drawn.

The temple designs were inspired. In particular the little shortcuts which let you progress through the main temple faster with each new weapon gave you hope that this time you might have enough sand in your hourglass to make it through on the first attempt.

With the immediacy and convenience of a portable game, this has perhaps been the best Zelda I’ve played to date. I just wish it had been longer – but I suppose there is a trade-off to be made when you’re running from a cartridge.

My girlfriend played it as the same time as me, and also thoroughly enjoyed it. She found it a little more taxing than I did, but did manage to complete it. Usually she wouldn’t fancy a role-playing game like this, but the cute graphics and simple control mechanism made her an instant convert. We’re now both eagerly awaiting the release of Spirit Tracks.

Showing a little restraint

Like many games players, I’ve got a pile of half-finished games. Sometimes I’ve just got bored with them, but more often I’ve just been tempted by the latest new game, and ended up getting distracted. Often I stop playing while fully intending to resume at some point in future. It’s rare that I ever do pick them up again, though, so they just get added to that ever-growing pile of half-finished games, stretching back across several generations of consoles and computers.

The first game that I consciously remember thinking, “I’ll just have a few goes of the new game, then I’ll finish this one off” was Xenon 2 on my Atari ST – and I’ve been suffering from this affliction ever since.

A couple of years ago I decided that enough was enough, and I would stop this bad habit once and for all. Since then I’ve made sure to complete one game, before starting another. “Complete” could mean any number of things, largely depending on how much I’m enjoying the game, and what is sitting in the “to be played” pile, tempting me. Generally it means finishing the main story mode, but not worrying about every single little collectable item – though I enjoyed Super Mario Galaxy enough to go for all 120 stars, even though it meant dealing with Luigi’s Bastard Purple Bloomin’ Coins. I also plan to go back through SMG again as Luigi in preparation for the release of SMG2 next year.

As well as setting my own definition of “complete”, I also have a couple of other loosly-applied caveats to my “finish one game before starting another” rule. Games without a clear plot to them don’t fall under this rule – so I can play a few games of Pac-Man just for fun, without having to get all the way to level 256. I also apply this rule separately for consoles and handheld systems – so I can be playing one epic game on the Wii, and another on the DS. This works because time spend playing handheld games tends not to overlap with time spent playing console games too much – so progress on one doesn’t suffer at the expense of progress on the other. Finally, I tend not to play games from similar genres at the same time – so The Legend Of Zelda: Phantom Hourglass on the DS had to wait until I’d finished Okami on the Wii.

Taking this approach has its pros and cons. On the plus side, I do feel more of a sense of achievement due to finishing a game, rather than just moving on to the next release that takes my fancy. It also works out cheaper as I’m spending more time with each game, so have less time left to indulge in impulse buys. It does mean, however, that I just don’t have the time to play all the games I would like to, so I’m sure I’m missing out on a few classics. Even those that I’m certain I want to play tend to get bought then added to the list of games to play after the current one.

That last point, in particular, makes it a real lesson in self-restraint. All the while as I make my way through an epic masterpiece, I can hear those little cartridges and silver discs begging to be let out of the drawer…

Go on, just take a little break. Hyrule will still be there when you get back. You know you want to play us. We’re so shiny and new. Go on, just open the drawer and break the seal – think of the fun to be had.

Must…ignore…the…voices.

Okami

I finished playing Okami on my Wii last night. Beautiful graphics, great gameplay (even if the Wii controller made it a little hard to consistently draw the brush strokes), and thoroughly recommended if you like that sort of game. I’ve seen it described as “The best Zelda game than Nintendo never made”, and I think that description sums it up prefectly.

It’s a shame that the end credits were cut from the Wii version, but it’s even more of a shame that there’s unlikely to ever be a sequel. I’ll miss you, furball.

Feeling a little sore

On Friday I was one of the lucky people in the UK who actually managed to obtain a Nintendo Wii. Having taken the day off work to play it, I was a little annoyed that I didn’t get hold of it until the evening anyway, but at least I got it eventually.

It’s fully lived up to – and even exceeded – all my expectations. The motion tracking is more accurate than I thought it would be (the baseball bat in Wii Sports tracks the controller particularly closely) and the latency between the real-life and on-screen movements is negligible. When using it as a pointer for pressing on-screen buttons (or trying to shoot ducks) it’s very precise – much more like using a mouse than an analogue joystick.

The Mii system – a mechanism through which you create caricatures of yourself, your friends and family, and anyone else you fancy – is great fun and adds a real edge to the otherwise simplistic Wii Sports. The Miis also feature in some of the Wii Play games, appearing as spectators for the table tennis and being showcased in “Find Mii” where you often have to find doppelgangers of your own family in amongst a crowd. Believe me it’s much more fun, and far more addictive, than it sounds. I hope the Miis become more widely used rather than just relegated as a bit of a gimmick that gets dropped with the next batch of games.

I took the Wii to my parents’ house on Saturday night for the whole family to have a go. Watching my non-gaming mother and my sister battling against each other in a race between two knitted cows was pure comedy gold. And my six year old niece was easily the best at bowling. If my Saturday night was anything to go by then Nintendo’s policy to make gaming more inclusive and draw in more non-gamers stands a very good chance of succeeding.

Of course it’s not all party games; I also bought The Legend of Zelda: Twilight Princess. It’s the first time I’ve really played a Zelda game in earnest, and eight hours into it I’m really enjoying it so far. Even though the sword movements don’t match your controller movements exactly there’s still something decidedly visceral about physically slashing at the enemy, rather than just pressing a button. It definitely shows the controller to be good for more than just sports sims.

While I’m on the subject of Wii Sports again, however, I’ll just mention the fitness mode. This pitches you against three of the training programmes from elsewhere in the game in order to determine your physical age (with 20 being the optimum). It’s not trying to work out your real age, of course, it’s just a measure of how fit you are. I’m pleased to report that my physical age is now 32, compared to my real age of 34. With the Wii being the first games console that actually gets me to work up a sweat, I’m hoping to lose a little of my paunch and bring that age down even lower. I’m feeling a little sore today, from too much tennis and boxing, but given my usual lack of exercise I see that as a good thing.

They may be rarer than hen’s teeth at the moment (unless you want to pay through the nose on ebay), but once they become readily available I would recommend anyone to buy a Wii – even if you don’t usually play (m)any games.

DS NON-Download Locations

Well, I visited the local branch of Game to try out their DS Download Station. It was switched off.

So I headed downstairs to the local independent game retailer, which is listed as having a Download Station. There was no sign of one anywhere.

Over the weekend I went on a little shopping trip to Milton Keynes, so I figured I’d try to find a working Download Station there. The Virgin Megastore had one, the light was on, the demo DS there was working… but the download part failed miserably.

Finally we tried ePlay whose Download Station was switched on and fully working. Hurrah! My girlfriend was able to meet Shigeru Miyamoto’s Nintendog, and was also able to get some rare item in Animal Crossing.

I downloaded the demo of Nintendo Touch Golf, which was actually quite fun in a golfy sort of way. I’ll probably buy it if I ever see it cheap enough, but I’m not convinced enough to make it a full-price purchase.

But that’s the point, really. The beauty of the Download Station is that it lets you try a demo of a game before you buy it. Previously I wouldn’t have considered buying Touch Golf at all, but now I will consider buying it when the price drops. For Nintendo that’s probably not as good as a full-price sale, but it’s got to be better than no sale at all.

Which makes it all the more frustrating that I had to try four different shops and travel 20 miles to another town before I found a Download Station that actually let me, you know, download something. The theory behind the Download Stations is great, but the implementation leaves something to be desired…

DS Download Locations

If I can tear myself away from Dr. Kawashima’s Brain Training for long enough I might head into town this weekend to see what’s available at the local Nintendo DS Download Station. Not that I even knew there was a DS Download Station nearby, but thankfully the British Gaming Blog have posted a nice long list of all the DS Download Stations in the UK.

Now if only there was some more information about what’s available on them so that I can make a better informed decision as to whether or not it’s worth the hike into town…